2018

Kelly, Justin; Jacob, Christian
evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality Proceedings Article
In: Evolutionary and Biologically Inspired Music, Sound, Art and Design, pp. 112-127, Springer Nature, 2018.
Abstract | Links | BibTeX | Tags: evolutionary design, Evolutionary design - Multiscale - Information visualization, game engine, virtual reality
@inproceedings{evoStar2018,
title = {evoExplore: Multiscale Visualization of Evolutionary Histories in Virtual Reality},
author = {Justin Kelly and Christian Jacob},
doi = {https://doi.org/10.1007/978-3-319-77583-8_8},
year = {2018},
date = {2018-03-07},
urldate = {2018-03-07},
booktitle = {Evolutionary and Biologically Inspired Music, Sound, Art and Design},
pages = {112-127},
publisher = {Springer Nature},
abstract = {evoExplore is a system built for virtual reality (VR) and designed to assist evolutionary design projects. Built with the Unity 3D game engine and designed with future development and expansion in mind, evoExplore allows the user to review and visualize data collected from evolutionary design experiments. Expanding upon existing work, evoExplore provides the tools needed to breed your own evolving populations of designs, save the results from such evolutionary experiments and then visualize the recorded data as an interactive VR experience. evoExplore allows the user to dynamically explore their own evolutionary experiments, as well as those produced by other users. In this document we describe the features of evoExplore, its use of virtual reality and how it supports future development and expansion.},
keywords = {evolutionary design, Evolutionary design - Multiscale - Information visualization, game engine, virtual reality},
pubstate = {published},
tppubtype = {inproceedings}
}
evoExplore is a system built for virtual reality (VR) and designed to assist evolutionary design projects. Built with the Unity 3D game engine and designed with future development and expansion in mind, evoExplore allows the user to review and visualize data collected from evolutionary design experiments. Expanding upon existing work, evoExplore provides the tools needed to breed your own evolving populations of designs, save the results from such evolutionary experiments and then visualize the recorded data as an interactive VR experience. evoExplore allows the user to dynamically explore their own evolutionary experiments, as well as those produced by other users. In this document we describe the features of evoExplore, its use of virtual reality and how it supports future development and expansion.
2008

Pilat, Marcin; Jacob, Christian
Creature academy: a system for virtual creature evolution Proceedings Article
In: CEC 2008, IEEE Congress on Evolutionary Computation, pp. 3289-3297, IEEE Press, 2008.
Abstract | Links | BibTeX | Tags: artificial life, evolutionary design
@inproceedings{pilat2008wcci,
title = {Creature academy: a system for virtual creature evolution},
author = {Marcin Pilat and Christian Jacob},
doi = {10.1109/cec.2008.4631243},
year = {2008},
date = {2008-07-01},
urldate = {2008-07-01},
booktitle = {CEC 2008, IEEE Congress on Evolutionary Computation},
pages = {3289-3297},
publisher = {IEEE Press},
abstract = {In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can be used to explore evolutionary mechanisms, design, learning and other processes studied in artificial life simulations. Our system allows to perform hierarchical evolutionary experiments and ecosystem-inspired setups to investigate bodied creatures that interact, compete, adapt, and evolve. As a first proof of concept, we use Creature Academy to evolve morphologies and motion strategies of virtual creatures that walk and jump. We then present results that compare hierarchical evolution scenarios to generate creatures that excel in both walking and jumping, demonstrating how to evolve from creature specialists to generalists.},
keywords = {artificial life, evolutionary design},
pubstate = {published},
tppubtype = {inproceedings}
}
In this paper, we present Creature Academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature Academy can be used to explore evolutionary mechanisms, design, learning and other processes studied in artificial life simulations. Our system allows to perform hierarchical evolutionary experiments and ecosystem-inspired setups to investigate bodied creatures that interact, compete, adapt, and evolve. As a first proof of concept, we use Creature Academy to evolve morphologies and motion strategies of virtual creatures that walk and jump. We then present results that compare hierarchical evolution scenarios to generate creatures that excel in both walking and jumping, demonstrating how to evolve from creature specialists to generalists.